AI Insights · Timothy · July 2021
Top 5 iOS Adventure Games in Central America: Q2 2021 Performance
Explore the performance trends of the top 5 iOS adventure games in Central America for Q2 2021, including weekly downloads, revenue, and active user metrics.
In the second quarter of 2021, the top 5 iOS adventure games in Central America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the key metrics for these games, based on data from Sensor Tower.
Super Mario Run by Nintendo Co., Ltd. saw its weekly revenue fluctuate, peaking at approximately $1.5K at the end of March and experiencing a low of around $821 in mid-May. Weekly downloads for the game started strong with over 12K at the end of March but gradually decreased to around 7.4K by mid-June. The game maintained a relatively stable active user base, starting at around 40K and dropping to approximately 33K by the end of June.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced significant fluctuations in weekly revenue, peaking at $41.6K in the last week of June. Weekly downloads showed a similar trend, starting at 7.8K at the end of March, with a notable increase to 9.9K in early June. The game's active users remained relatively stable, fluctuating between 40K and 43K throughout the quarter.
Red Ball 4 (Ad Supported) by FDG Entertainment GmbH & Co.KG had a modest weekly revenue, staying below $140 throughout the quarter. The game’s weekly downloads saw a significant rise from 3.0K in early April to 5.5K by mid-June. The active user base also showed an upward trend, increasing from 26K in mid-April to around 34.7K by the end of June.
TSM Game from Electronic Arts demonstrated varying weekly revenue, peaking at approximately $1.8K in mid-June. Weekly downloads for the game showed a downward trend, starting at 4.4K at the end of March and dropping to around 1.8K by early June. Active users also decreased from around 11.5K in late March to 7.5K by early June, with a slight recovery to around 9.4K by the end of June.
The Sims™ FreePlay, also from Electronic Arts, saw its weekly revenue peak at $3.4K in late April. Weekly downloads for the game fluctuated, starting at 3.7K at the end of March and reaching 3.8K by late June. The active user base saw a decline from 13.3K in late March to around 9.2K by late May, followed by a recovery to approximately 12.4K by the end of June.
These insights into the performance of the top 5 iOS adventure games in Central America during Q2 2021 highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.